![]() ![]() MiniDiscs either work or dont work.īest tool to use for mini images is Daemon-Tools, as alcohol does not always work properly, and make sure all emulation options are on, not just the emulation the cd is protected with. Not using a "fixed" exe or other form of patch/loader to run a game will present alot less problems as there is no bug within the exe besides the ones the devs left there. ![]() Your opinion might be mini-images are not good, but majority of the peeps around would rather use one since they require no changing exe's each patch ect. Only advice I can give is if you don't trust a crack of this type and are wanting to play the game, use the origional cd, or crack it yourself. If a RTW is crashing when you are using a minidisc, this is a sign that you have a software or hardware problem on your computer. So my first impression of mini images is not god. Since the new version makes the game (may seem imposible) even better. Since there still is no alternate thing to use, i cant play my favourite game anymore. I`m so pissed of because Rome: Total War seems to crash with v1.2 and when i use the mini image for it. If you have any more questions, please send me an email so we can get in contact with each other.Maybe so, but stil i dont trust this type of crack. I hope you respect my question, and know that I only use the source code to build one executable that runs my mod automatically. I bought Rome Gold via steam and in the shop 10 years ago, so I have paid money for the game. You know that it will build a single executable that still needs the game files, so it won't cut you in the profits of Rome 1. This is ofc something I want to change.įinally, I am aware that this game is old and that you likely won't change it because I ask you for a small amount of your time, so if you won't agree with it, please give me the source code of Rome: Total War - Barbarian Invasion, so that I can make some changes myself as a programmer. ![]() The reason is that now, once battleships etc are swimming, they die all and sink to the bottom when they are exhausted. I know this will expand the time of units to get exhausted, but I believe there is no attribute to make them inexhaustible. The attribute stats of units give them the state of 'very_hardy' etc. I already reached the maximum amount of mounts, which means that I can't add more tanks, ships or other vehicles (which are chariots and elephants).ģ. The max amount of mounts in the engine is limited. The unit in export_descr_unit.txt must be changed from a ship to an actual battle model, which I can give you examples from if you need them.Ģ. Can you dive into the source code of barbarian invasion and enable naval combat to be fought on the battle map? I know its just a couple lines of code that need to be changed. And there are also more things that I would like to be implemented. This works great in custom battles, but unfortunately, the campaign map only supports auto result battles for naval combat. In the mod, I use ww2 naval warships to battle each other on the sea using that swim option. The mod uses the Barbarian Invasion engine, which has 'swimming' enabled for units. This mod is a total rework of the vanilla game, and it features things that have not been implemented by default. You might have heard of it as it is already popular on moddb. I am developing a huge mod for Rome: Total War, which is named Total War:1942.
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